25 Things I Learned From Videogames
Scott Jones, Crispy Gamer
During my short-pants years, there was a word that struck fear into the hearts of gamers everywhere; a word so terrible, so awful, that the mere utterance of it caused us to fall to the ground and rend our garments.
That word was: edutainment.
Thankfully, in the year 2009, aside from that pesky "Brain Age"
series, games no longer have didactic aspirations. But games actually do
teach us things. Example: The Wii version of "
Here are 25 more things that videogames taught me in 2009.
25. That the old women of Ferelden can still have very large, very supple-looking bosoms, and still insist on dressing in a way that accentuates said bosoms, despite the fact that they are old women.
(See: "Dragon Age: Origins")
24. That denizens of
(See: "Assassin's Creed II")
23. That all this time Batman has had a second, secret Batcave underneath Arkham Asylum JUST IN CASE.
(See: "Batman: Arkham Asylum")
22. That Chinese people are just delighted to be pulling rickshaws and Indian people very much enjoy using expensive carpets as a mode of transportation. (See: "LittleBigPlanet PSP"; "Punch-Out!!")
21. That, yes, a person can eventually grow weary of hearing the word "arse."
(See: "The Saboteur")
20. That a feral rabbit in a G-string is somehow, someway infinitely
19. That, even if you despise the music, there are some tracks in "Rock Band" that can still be fun to play. (See: "Grateful Dead DLC")
18. That removing the blood from a game and replacing it with spooky blue gas is never a good idea. (See: "Ninja Gaiden Sigma 2")
17. That Japanese developers think that Americans are both fat and spry. (See: Bob in "Tekken 6"; Rufus in "Street Fighter IV")
16. That being a spider isn't so bad after all. (See: "Deadly
Creatures"; "Spider: The Secret of
15. That a guilty pleasure is not a guilty pleasure if the developers
forget to include the "pleasure" part. (See: "The Wheelman"; "
14. That a storybook aesthetic and dreamy New Age music aren't enough to make me tolerate broken gameplay. (See: "Lucidity")
13. That I will happily play an iPhone game during the entirety of a
10-plus-hour flight from
12. That a perfectly awesome game can still wind up at the bottom of the bargain bin. (See: "The Chronicles of Riddick: Assault on Dark Athena")
11. That Lego has finally had its nuke-the-fridge moment. (See: "Lego Rock Band"; "Lego Indiana Jones 2: The Adventure Continues")
10. That I am willing to look ridiculous, as long as there is fun on the far side of looking ridiculous. (See: "DJ Hero")
9. That soldiers in wartime situations frequently tell one another to "stay frosty."
(See: "Modern Warfare 2")
(See: "Tony Hawk: Ride")
7. That sometimes DS games really should stay on the DS. (See: the PSP version of "Grand Theft Auto: Chinatown Wars")
6. That The Beatles were perfect human beings who got along perfectly, and who only made perfect music.
(See: "The Beatles: Rock Band")
4. That bug-shaped robots, when left to their own devices, will race.
3. That taking a picture of a charging rhino is boring. (See: "Afrika")
2. That a female character who originally did not seem the least bit hot or sexy can eventually become hot/sexy in the subsequent sequel. (See: "Elena in Uncharted 2: Among Thieves")
1. That the Master Chief and I most definitely needed some time apart, but that Kratos has been gone from my life for far too long. (See: "Halo 3: ODST"; "God of War Collection"; "Soulcalibur: Broken Destiny")
Videogaming & Video Game Reviews
'The Saboteur' - PS3
Scott Jones, Crispy Gamer
I think 'The Saboteur' would have gotten a warmer reception from me if it had gone into a time machine and come out three or four years ago. As it stands, here at the tail end of what has a been a strong release year, it feels like a game that was made in a biosphere by a group of people who were obviously very talented and very gifted, but who were not receiving news, especially game news, from the outside world.
Are You Gaming Literate?
Troy S. Goodfellow, Crispy Gamer
With games now firmly entrenched in the culture, new opportunities have cropped up. From sites devoted to a generation of parents uncertain of where to go for advice to a blog that tracks the gaming adventures of a senior citizen, there is clearly a market ready to accept that games are nothing to be afraid of. But there are still substantial parts of the population unversed in games.
A Trivial Tale: 'how u win' at Xbox Live's 1 vs. 100
Kyle Orland, Crispy Gamer
Despite strong trivia knowledge, I didn't once make it onto the top-10 scorers list. I figured these top scorers must be exploiting a glitch in the game, or using a group of trivia experts and super-fast Google searches to feed them correct answers, or something. There's no way they could do that well without cheating, I thought.
Video Games: 25 Things I Learned From Videogames
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